Consumers are now eligible to stake a claim in a USD 245 million Fortnite reimbursement, as announced by the FTC. Here's a guide on how to...
Introduction The CS2 ban wave of 27 March 2026 saw Valve Corporation’s Counter-Strike 2 project lead, Ido Magal, confirm via Reddit that 960,000 farming bot accounts...
Introduction The esports industry has matured dramatically over the past decade, with player contracts evolving from simple sponsorship agreements to complex employment documents that can span...
The gaming industry faces an unprecedented challenge to its creative freedom from an unlikely source: credit card companies. In July 2025, both Steam and Itch.io succumbed...
Introduction World of Warcraft (WoW) has remained one of the most popular MMORPGs for nearly two decades, captivating players with its expansive worlds, challenging dungeons, epic...
The esports world was recently hit with a bewildering announcement: Pakistani Tekken legend Arslan Siddique (Arslan Ash) had been retroactively banned for two years by the...
Introduction: Why Japan Deserves Special Attention from Game Publishers[1] Japan is widely recognized as one of the most advanced and commercially significant digital entertainment markets in...
The Routledge Handbook of Esports edited by Seth Jenny, Nicolas Besombes, Tom Brock, Amanda Cote and Tobias Scholz, offers a comprehensive and interdisciplinary exploration of one...
In the rapidly evolving world of esports, understanding the legal framework surrounding Community Tournament Licenses and competition guidelines is crucial for organizers. This comprehensive guide delves...
In recent times, the world has witnessed the misuse of video game footage in the propagation of false information, especially during times of conflict. One such...