Gaming Performance – The act of playing a video game, particularly in the context of public display or broadcasting, where player’s interactions with both the game...
In esports the term “clutch” refers to a high-pressure, critical moment in a game where a player or team performs exceptionally well, often turning the tide...
Generative AI (GenAI) refers to artificial intelligence technologies that use algorithms capable of producing new content, such as text, images, music, and code, from the training...
The concept of ‘digital assets’ currently lacks a clear legal definition. This ambiguity leaves players without a suitable legal recourse in cases of theft, loss, or...
The contribution provides a general analysis of licensing as authorizing act, starting with an exploration of its role in different contexts (administrative, for example) and following...
User generated content (UGC) can include both in-game creations, such as avatars and player-made skins, and content outwith the game, such as streams and mods. UGC...
Monetisation is the process by which revenue can be generated from a game product. Monetisation methods are closely related to business model design and may influence...
The term nerf refers to the weakening of elements in video games. Nerfs are typically carried out by updates. They may interfere with the integrity and...
The term buff refers to the strengthening of elements in video games. Buffs are typically carried out by updates. They may interfere with the integrity and...
Balancing refers to the harmonisation of video game elements. It is crucial for the success of a video game as an esports title. Balancing is legally...