Introduction ES highlights the third-party add-ons and automation tools designed to ease gameplay progression and optimize player efficiency.[1] The case focused on ‘Glider,’ a bot designed...
I. Introduction: Digital Labour in the Modern Gaming Economy The digital entertainment sector has transformed from a product-based industry into a sophisticated service economy worth millions...
Introduction In June 2025, the United States Federal Trade Commission (FTC) announced a major refund settlement for Fortnite players. More than $126 million will be returned...
As AI rapidly becomes a fundamental tool in the game development pipeline, the very innovation meant to streamline and benefit the industry is proving a profound...
Introduction In the evolution of video games, few phenomena illustrate the tension between community creativity and corporate control as vividly as the story of Defense...
Introduction In January 2025, the U.S. Federal Trade Commission (FTC) announced that it had reached a USD 20 million settlement with Cognosphere (HoYoverse), the developer and...
Intellectual Property (IP) Supremacy i.e. the rigid assertion and enforcement of Copyright Claims, has become a game executioner, demonstrating how easily a publisher’s legal notice can...
Introduction The global video-game sector has entered a period of unprecedented scrutiny in relation to intellectual property (IP), reflecting the commercial value of gaming franchises. As...
Introduction When Valve rolled out a Counter-Strike 2 update in late October 2025, most players expected nothing more than routine bug fixes and minor gameplay adjustments....
Is Saudi Arabia trying to become a monopoly in the Esports industry? Saudi Arabia has been heavily involved in the Esports industry in the last few...