Blockchain and cryptocurrency have transformed so many different digital markets over the last decade, but these changes have been particularly profound in the gaming world. We’re...
In this dynamic environment of digital gaming, the old is becoming the new once more. In the year 2026, an emerging trend is evident where there...
Introduction The CS2 ban wave of 27 March 2026 saw Valve Corporation’s Counter-Strike 2 project lead, Ido Magal, confirm via Reddit that 960,000 farming bot accounts...
Esports betting faces unique scrutiny under gambling laws, requiring operators to adapt to evolving licensing standards. Legal requirements now extend beyond traditional betting models, reflecting the...
On March 12, 2026, the Pan-European Game Information (PEGI) system released an announcement that it will update its video game age-rating framework. PEGI classifies video games...
The ICO’s Open Letter Thus far, in the UK, many platforms set a minimum user age of 13, yet primarily rely on self-declaration to enforce the...
Introduction The online gambling industry has expanded at a remarkable pace over the past decade, driven by continuous advancements in digital technology and the proliferation of...