Gaming Performance – The act of playing a video game, particularly in the context of public display or broadcasting, where player’s interactions with both the game...
Intellectual Property (IP) encompasses the legally recognized exclusive rights to creations of the human mind. Under IP law, owners are granted certain exclusive rights to a...
Image Rights (name, image, and likeness (NIL) rights) broadly refer to an individual's persona protection under intellectual property laws, especially in the context of (academic) sports,...
Generative AI (GenAI) refers to artificial intelligence technologies that use algorithms capable of producing new content, such as text, images, music, and code, from the training...
The contribution provides a general analysis of licensing as authorizing act, starting with an exploration of its role in different contexts (administrative, for example) and following...
The contribution provides an analysis of community licences, specifying their nature of open licences serving as standardized agreements facilitating the relationship between publishers and third-party esports...
This contribution examines the evolving relationship between Artificial Intelligence (AI) and the esports industry, highlighting the transformative impact of AI technologies such as machine learning and...
User generated content (UGC) can include both in-game creations, such as avatars and player-made skins, and content outwith the game, such as streams and mods. UGC...