The purpose of this entry is to better understand what โfeedingโ is to the esport and gaming communities. The reason to do so is because there are many different definitions out there which cover other forms of toxic behavior. To begin, we will review all the different definitions and categorisations out there. Firstly, as defined by the British Esports (the national governing body for esports in the United Kingdom) feeding is, โwhen a character dies repeatedly to the same enemy or team. This normally results in the enemy being more powerful than the rest of the players in the game, and can result in them being labelled โfedโโ [1].
In the research there are examples of feeding and the mechanisms to report it. Work by Adinolf and Turkey[2] titled โToxic behaviours in esport games: player perceptions and coping strategiesโ did not define what feeding is, however, it did reveal that in DOTA 2 players can report another player for โintentional feedingโ and they provided an image of how to do this in figure 5.0. During their interviews feeding came up under the theme of โdealing with toxic othersโ as players can be accused of feeding and they may want to diffuse the situation if their friends are being accused of this act as it is hard to tell if someone is intentionally feeding which brings in the next paper.
This was shown in another research article by Aguerri, Santisteban and Mirรณ-Llinares [3] titled, โThe Enemy Hates Best? Toxicity in League of Legends and Its Content Moderation Implicationsโ. Pertaining to LOL end user license agreement (EULA) defines conduct of the players that are deemed unacceptable by Riot Games (the developer of LOL). One of the criteria that is not approved is feeding which players can be reported for.ย Here the EULA define feeding under the theme of, โIntentionally ruining the game for other players with in-game actions such as griefing, feeding, or purposely playing in a way to make it harder for the rest of the teamโ.
The researchers go on to categorise feeding in their Table 1.0 as a โnon-expressive behavioursโ and this is classed as an action under type of conduct which by their standards as an affected interest would class feeding as โdisruptive behavioursโ. They class feeding as disruptive as by their writing they state, โActions such as going โAFK,โ โintentional feeding,โ โnegative attitude,โ and โcheatingโ are disruptive in the sense that they can negatively affect a playerโs gameplay, that is โthe actions performed by the player when involved in a challengeโ. LOL developers Riot Games published a video[4] highlighting what feedings is to make it easier for the community to understand. This video was first advertised on GameBoost.com[5] specific to the LOL community regarding feeding.
Another researcher describes feeding more in-depth. Kou[6] published a paper titled, โToxic behaviors in team-based competitive gaming: The case of league of legendsโ. Kou states that feeding comes under a theme called Sabotaging. The paper states, โsabotaging is to play poorly with the intention to lose the game. It covers the official categories of leaving the game/AFK, intentional feeding, and partially negative attitude (i.e., griefing). It includes two subtypes: blatant and surreptitious sabotagingโ. The author goes on to expand what intentional feeding is within blatant sabotaging. Kou says, โintentional feeding is a major type of blatant sabotaging, meaning to intentionally get killed by the opponent team. Intentionally feeding is an official category by Riot and is abbreviated as โintingโ within the LOL communityโ.
Then there is the surreptitious sabotaging which has a variation of feeding within it. Kou states, โthis type is perceived as โsoft inting.โ A player explained: Soft inting (intentionally feeding) is to intentionally throw by getting ganked, ignoring team fights, or deliberately missing abilitiesโฆ It can ruin the game, but you cannot say itโs intentional feeding, because it looks like poor performance. According to the player, surreptitious sabotaging is similar to poor performance, with the only difference being the intentโ. This work around intentional feeding is also supported by Wang[7] who used a similar definition as well. However, depending on the game and player base, feeding may be viewed in different ways and the community can debate on the finer details of what is feeding. This can be shown best from the Overwatch Reddit forum[8] as an example. Here the forum members debate how one character may be unintentionally feeding and what they consider to be feeding based on a type of character class.
Players caught Feeding
There have been many examples of players experiencing feeding in their matches across LOL articles and how they define it. Then there are the experiences of those playing Overwatch on the reddit forum pages and their negative experiences on feeding. However, as a cheating case there has only been one major scandal of feeding that caught the cheater.
- In 2015, during the Halo 5 โFree-For-Allโ tournament a player by the name of โRynoโ was accused of feeding. The tournament had a small prize for the winner which was $300. Specifically, feeding kills to another player and was highlighted by members of the community posting game clips to X (formerly Twitter). Ryno admitted he was feeding his kills and colluding with others. His suspension was 1 month from the event organisers from all of their premium events. The tournament was replayed without his participation[9].
Conclusion
Bringing it all together, summarising the many definitions and aspects of feeding, what is clear is that it is done either intentionally or unintentionally. Either as a new player who is not very good and is learning the game and their scores during a match is simply classed as a poor performance. Alternatively, it is done intentionally (or as โintingโ) as a form of blatant sabotage, to troll their own teammates, throw the match away by engaging in disruptive behaviours. What is consistent is that regardless of the intention, it can disrupt the game and hence why there are mechanisms to report it.
[1] British Esports, โA-Z of esports & competitive gaming jargonโ (British Esports Federation, 2023) <https://britishesports.org/the-hub/about-esports/competitive-game-jargon/> accessed 16 Dec 2024.
[2] S Adinolf and S Turkay, โToxic behaviors in Esports games: player perceptions and coping strategiesโ (2018) In Proceedings of the 2018 Annual Symposium on computer-human interaction in play companion extended abstracts (pp. 365-372).
[3] J C Aguerri, M Santisteban,and F Mirรณ-Llinares, โThe enemy hates best? Toxicity in league of legends and its content moderation implicationsโ (2023) 29(3) European Journal on Criminal Policy and Research 437-456.
[4] Riot Games Community, โWhat is Feeding?โ (2019) https://www.youtube.com/watch?v=QzUKLDSGHi8 accessed 16 Dec 2024.
[5] GameBoost.com, โWhat does Feeding mean in League of Legends?โ (2024) <https://gameboost.com/definitions/league-of-legends/feeding>ย accessed 16 Dec 2024.
[6] Y Kou, โToxic behaviors in team-based competitive gaming: The case of league of legendsโ (2020, November) In Proceedings of the annual symposium on computer-human interaction in play (pp. 81-92).
[7] Q Wang, โA Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspectiveโ (2023) Master Thesis Uppsala Universitet < https://www.diva-portal.org/smash/get/diva2:1763741/FULLTEXT01.pdf> accessed 22 Feb 2025.
[8] r/Overwatch University, โWhatโs your definition of feeding?โ (2021) ย <https://www.reddit.com/r/OverwatchUniversity/comments/q3osv9/whats_your_definition_of_feeding/> accessed 16 Dec 2024.
[9] WatchMojo.comRiot, โTop 10 Times Pro Gamers Got Caught Cheatingโ (2017) <https://www.youtube.com/watch?v=N6eDiZ5ms7k> accessed 16 Dec 2024.