Intellectual Property Rights in Video Games and Esports Depending on the jurisdiction, video games and their various elements can be protected through intellectual property laws and...
The European Union (EU) is a transnational organisation established to reach certain goals and uphold values. Bringing together European states, creating an “internal market”, and establishing...
Image Rights (name, image, and likeness (NIL) rights) broadly refer to an individual's persona protection under intellectual property laws, especially in the context of (academic) sports,...
Generative AI (GenAI) refers to artificial intelligence technologies that use algorithms capable of producing new content, such as text, images, music, and code, from the training...
The Pan European Game Information (PEGI) system, established in 2003, provides a unified content rating system across Europe, indicating suitability of video game content for various...
Compliance in the gaming industry is multifaceted, encompassing adherence to technical specifications, intellectual property rights, advertising standards, and more to align with the requirements of platform...
The International Olympic Committee (IOC) is the international sports governing body responsible for organizing some the biggest recurring sports events in the world, the Olympic Games.
The International Esports Federation (IESF) is a global non-profit organization fostering the collective interests of the esports industry.
The AFK concept (Away from Keyboard) is fundamental in competitive gaming, referring to a player's temporary absence or inactivity during a game that can significantly impact...
"Griefing", the disruptive behavior in online gaming aimed at frustrating or hindering other players, poses significant challenges to esports and gamers communities. It affects not only...