History
Good to Know: Navigating the Legalities of the Red Cross Symbol in Video Gaming
“Good to Know” is Esports Legal News’ latest series that dives deep into the legal nuances of the gaming industry. This edition casts a spotlight on a symbol that’s both commonplace in gaming and heavily protected in international law: the Red Cross emblem. While gamers are accustomed to seeing this icon as a marker for health and medical assistance within games, its use is bound by legal restrictions that stem from its origins in international humanitarian law (IHL).

The Emblem’s Protected Status and IHL
The Red Cross emblem, along with the Red Crescent and Red Crystal, are symbols enshrined in IHL to identify and protect medical services during armed conflicts. These emblems are also used by the components of the Red Cross and Red Crescent Movement for identification. IHL delineates clear rules for the use and misuse of these emblems, which are categorized into “protective” and “indicative” uses.
Protective Use
In its protective capacity, the emblems are a visible sign on the battlefield, denoting the neutrality and protection accorded to medical services, equipment, and buildings under IHL. This ensures that medical aid and personnel are not targeted during conflicts and can perform their duties without hindrance.
Indicative Use
Indicatively, the emblems are employed by National Societies globally to identify themselves as part of the International Red Cross and Red Crescent Movement. The International Committee of the Red Cross (ICRC) and the International Federation may use the emblem at any time, furthering the recognition of their neutral and humanitarian mandate.
The History of the Emblems
The emblems’ history dates back to 1864 when the First Geneva Convention was adopted, creating the Red Cross emblem as a neutral sign to protect medical staff and facilities in battle. The emblem’s design, a reverse of the Swiss flag, was chosen for its simplicity and visibility.
Over time, the emblem’s indicative use became established as national relief organizations began to be known as “Red Cross societies.” However, the emblem’s universality was challenged when the Ottoman Empire adopted the red crescent during the Russo-Turkish War while still respecting the Red Cross. This led to the formal recognition of multiple emblems in 1929, including the red crescent and the red lion and sun, later replaced by Iran with the red crescent in 1980.
In response to concerns about the neutrality of the Red Cross and the Red Crescent in certain conflicts, an additional emblem, the red crystal, was adopted in 2005. This emblem, devoid of national, political, or religious connotations, serves the same purpose and carries the same meaning as its predecessors.
The Misuse in Gaming
Despite these well-established protections and meanings, the gaming industry has often used the Red Cross emblem without authorization, leading to potential legal conflicts. The ICRC has been proactive in addressing this issue, reaching out to developers to correct the misuse of the emblem in video games.
The Legal Risks
Using the Red Cross emblem in video games without consent can lead to violations of the Geneva Conventions, with possible legal consequences including fines and criminal charges. Game developers are now advised to use alternative symbols to avoid these risks and respect the emblem’s humanitarian significance.
Conclusion
The Red Cross emblem’s use in video games is a poignant reminder of the complex relationship between real-world laws and virtual worlds. Our “Good to Know” series aims to enlighten the gaming community and industry professionals about these legal intricacies. By respecting the emblem’s protected status, the gaming industry can contribute to the emblem’s integrity and avoid legal pitfalls. Join us as we continue to explore and share essential legal knowledge within gaming.
Image Source: ICRC via X/Twitter