Nickname
Nickname – a nickname in esports is a distinctive and personalized alternative to a player’s real name, often becoming an integral part of their gaming identity. Unlike traditional sports, where athletes are readily recognized by their real names, esports players leverage crafted aliases to carve out distinct virtual identities. These identities often extend beyond the confines of the game, becoming synonymous with the player’s skill, personality, or even a particular game character. This practice has deep roots in the culture of online gaming, where individuals adopt monikers that resonate with their personality, play style, or simply sound appealing. A well-crafted nickname can contribute to a player’s marketability and fan engagement. It becomes a recognizable brand, enabling fans to easily identify and connect with their favorite players. This branding extends beyond the gaming platform, influencing merchandise sales, social media presence, and sponsorship opportunities, which means that nicknames in and of themselves can be considered monetizable assets that can be protected under the prevailing laws.
Case Studies
- Faker – Lee Sang-hyeok:[1] One of the most iconic examples is Lee “Faker” Sang-hyeok, a South Korean professional League of Legends player. The name “Faker” is synonymous with excellence in the League of Legends community, and Faker has successfully built a personal brand around this nickname.
- SumaiL – Sumail Hassan:[2] Sumail “SumaiL” Hassan, a Pakistani professional Dota 2 player, rose to fame under this pseudonym. His nickname, simply the use of his real name, has become widely recognized in the Dota 2 scene. SumaiL’s journey from an emerging talent to a championship-winning player has solidified the significance of his chosen nickname in esports history.
- Jess No Limit – Tobias Justin:[3] Jess No Limit is a popular Indonesian Mobile Legends: Bang Bang player known for his exceptional skills and entertaining streams. His nickname, stemming from the fact that he is not limited to the role of his heroes, as well as his capability to use the most difficult heroes in Mobile Legends, has become widely recognized within the Indonesian esports scene and contributes to his personal brand.
Legal Implications
While nicknames are deeply ingrained in esports culture, their widespread recognition brings forth legal considerations concerning intellectual property and brand protection. Players and organizations navigate a complex legal landscape, often seeking trademark protection for their gaming aliases. This legal step helps prevent unauthorized use of their nicknames and ensures exclusive rights to commercially benefit from their brand.
In a hypothetical scenario, if Faker faces a legal challenge regarding the use of his nickname “Faker.” The case would likely revolve around the protection of his personal brand. Courts would assess factors such as:
- Distinctiveness of the nickname: How unique is “Faker” compared to other names in the esports landscape?
- Association with Faker’s professional identity: To what extent has “Faker” become synonymous with Lee Sang-hyeok and his professional achievements?
- Potential for consumer confusion: Could the use of “Faker” by another party lead to confusion among fans and the general public?
By carefully examining these factors, the legal system can determine the legitimacy of Faker’s claim and protect the brand he has built around his chosen nickname.
[1] Faker, ‘Liquipedia’ (19 November 2023) <https://liquipedia.net/leagueoflegends/Faker> accessed 29 January 2024
[2] SumaiL, ‘Liquipedia’ (19 November 2023) < https://liquipedia.net/dota2/SumaiL> accessed 29 January 2024
[3] JessNoLimit, ‘Liquipedia’ (19 November 2023) < https://liquipedia.net/mobilelegends/JessNoLimit> accessed 29 January 2024