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Category - General Law

Artificial Intelligence (AI)

This contribution examines the evolving relationship between Artificial Intelligence (AI) and the esports industry, highlighting the transformative impact of AI technologies such as machine learning and neural networks. Artificial Intelligence has revolutionised esports by enhancing fan engagement and enabling personalized gaming experiences while empowering developers to create innovative content. Leading esports organisations are leveraging AI tools to monitor performance metrics and expand their brand footprint. However, the integration of AI raises legal challenges, especially concerning data privacy and ownership rights over AI-generated content. Regulatory frameworks such as the EU Artificial Intelligence Act emphasize transparency and user consent, posing challenges for AI service providers. Additionally, debates surrounding the copyrightability of AI-generated content underscore the need for clarity on issues of human authorship and originality. This contribution concludes by suggesting that while AI offers immense potential for esports, navigating legal and ethical complexities remains critical for stakeholders in the industry.
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Away From Keyboard (AFK)

The AFK concept (Away from Keyboard) is fundamental in competitive gaming, referring to a player's temporary absence or inactivity during a game that can significantly impact gameplay, potentially weakening teams, compromising objectives, and leading to defeat. Clear communication regarding AFK status helps minimize negative effects and maintain competitiveness. Strategies for managing AFK situations include assigning backup roles, maintaining constant communication, and adapting tactics to mitigate the missing player's impact. It's crucial to distinguish AFK from other terms like RageQuit and BRB (Be Right Back), ensuring clarity in communication within teams. Being AFK can result in penalties such as expulsion or bans, underscoring the importance of avoiding it except in unavoidable circumstances. Effective management of AFK situations is essential for maintaining team cohesion, competitiveness, and optimal performance in esports, where strategy and timing are paramount. Understanding and addressing AFK scenarios are key to enhancing the gaming experience and preserving team harmony.
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Compliance

Compliance in the gaming industry is multifaceted, encompassing adherence to technical specifications, intellectual property rights, advertising standards, and more to align with the requirements of platform manufacturers and legal bodies. This ensures protection for both creators, such as game developers, and end-users. Compliance areas include intellectual property laws, advertising and monetization, and technical platform standards. Developers must navigate diverse legal landscapes, which vary globally, to avoid legal infringements. Establishing robust compliance programs is crucial for avoiding legal risks, including those related to money laundering. Technical compliance also requires games to meet platform-specific standards to ensure optimal performance across different systems.
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EULA

End User Licensing Agreements (EULAs) set the terms through which a user can lawfully use a game product, and the penalties for breaking those terms. Almost every game will require the user to accept the EULA (or equivalent terms of service, terms of use, terms and conditions etc.) before playing and this may be subject to ongoing change. EULAs are mainly a tool of intellectual property law which grant certain permissions from the game’s intellectual property owner to the user to enable them to use the game lawfully. However, due to their poor readability and non-negotiable format, EULAs may also have legal implications in consumer protection law and contract law.
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Generative AI

Generative AI (GenAI) refers to artificial intelligence technologies that use algorithms capable of producing new content, such as text, images, music, and code, from the training data they are provided with. These technologies primarily utilize advanced machine learning frameworks, including deep learning models, to analyze and replicate complex patterns found in existing data, allowing them to generate novel content that is not a direct copy of their training inputs.
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Griefing

"Griefing", the disruptive behavior in online gaming aimed at frustrating or hindering other players, poses significant challenges to esports and gamers communities. It affects not only individual players but also team performance and community dynamics. Strategies to combat griefing include fostering respect and fair play, implementing reporting and sanctioning systems, and promoting awareness campaigns among players. This conduct has caused legal debates to arise that highlight issues of liability and regulation. Companies like Blizzard Entertainment have implemented software to address grief, while games like Second Life have established community rules against harassment. Collaboration is crucial to ensure the integrity and competitiveness of online games. Addressing grief requires a multifaceted approach involving players, developers, and regulatory bodies. The complexity of this issue necessitates ongoing debates and proactive measures to create healthier and more supportive virtual communities. The legal and ethical dimensions of grief extend beyond esports, sparking discussions in broader contexts.
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IeSF

The International Esports Federation (IESF) is a global non-profit organization fostering the collective interests of the esports industry.
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Image Rights

Image Rights (name, image, and likeness (NIL) rights) broadly refer to an individual's persona protection under intellectual property laws, especially in the context of (academic) sports, which allows individuals to manage how their names and images are used for commercial reasons. Courts have long wrestled with two key aspects of this right: defining "commercial use" of a name or likeness and identifying which features of a person's "likeness" are safeguarded from unauthorized use. Lacking a solid theoretical basis for the right of publicity, the interpretations of these concepts have expanded significantly. Now, almost any mention of a person that financially benefits another can be considered an infringement of the right of publicity.
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IOC

The International Olympic Committee (IOC) is the international sports governing body responsible for organizing some the biggest recurring sports events in the world, the Olympic Games.
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