Introduction Over the past decade, the monetisation of cheating in online video games has evolved into a transnational industry. Cheat developers now operate commercial enterprises, offering...
1. Executive Summary The convergence of the global online gambling industry with the rapidly maturing esports sector represents a seismic shift in the digital entertainment landscape....
Introduction The dispute over Blizzard Entertainment’s StarCraft broadcasting rights marked a pivotal turning point in who controls the broadcast of professional esports matches. Esports competitions take...
The German Bundestag (the Parliament) has officially voted in favour of awarding esports non-profit status, a long-awaited move with the first proposals dating back to 2018....
Loot boxes seem to be an inseparable part of the gaming industry, generating over USD 15 Billion a year revenue for gaming companies.1 Gaming companies have...
Cheating and doping are not new topics to the landscape of esport. However, the methods and means to carry out these unsportsmanlike activities are ever evolving....
Introduction ES highlights the third-party add-ons and automation tools designed to ease gameplay progression and optimize player efficiency.[1] The case focused on ‘Glider,’ a bot designed...
I. Introduction: Digital Labour in the Modern Gaming Economy The digital entertainment sector has transformed from a product-based industry into a sophisticated service economy worth millions...
Introduction In June 2025, the United States Federal Trade Commission (FTC) announced a major refund settlement for Fortnite players. More than $126 million will be returned...
As AI rapidly becomes a fundamental tool in the game development pipeline, the very innovation meant to streamline and benefit the industry is proving a profound...