Loot boxes seem to be an inseparable part of the gaming industry, generating over USD 15 Billion a year revenue for gaming companies.1 Gaming companies have...
Introduction In June 2025, the United States Federal Trade Commission (FTC) announced a major refund settlement for Fortnite players. More than $126 million will be returned...
Introduction When Valve rolled out a Counter-Strike 2 update in late October 2025, most players expected nothing more than routine bug fixes and minor gameplay adjustments....
The gaming industry faces an unprecedented challenge to its creative freedom from an unlikely source: credit card companies. In July 2025, both Steam and Itch.io succumbed...
Introduction World of Warcraft (WoW) has remained one of the most popular MMORPGs for nearly two decades, captivating players with its expansive worlds, challenging dungeons, epic...
Introduction: Why Japan Deserves Special Attention from Game Publishers[1] Japan is widely recognized as one of the most advanced and commercially significant digital entertainment markets in...
In January 2025, the U.S. Department of Defense (DoD) added Tencent Holdings to its Section 1260H list of “Chinese military companies” (CMCs). The move raised eyebrows...