In January 2025, the U.S. Department of Defense (DoD) added Tencent Holdings to its Section 1260H list of “Chinese military companies” (CMCs). The move raised eyebrows...
The Battle Bus to Court: What Happened? When California player Sebastian Araujo dropped into Fortnite tournaments with some unauthorized “enhancements,” he probably did not expect to...
What Are Arbitration Clauses in Video Game EULAs? An arbitration clause in a video game End User License Agreement (EULA) is a contract term that requires...
The Esports World Cup Foundation (ECWF) just announced a 3-year deal with Amazon Ads that will broadcast tournaments across Twitch, Prime Video, Alexa, and Wondery podcasts....
On May 8–9, 2025, the Honourable Society of Lincoln’s Inn in London hosted the 10th edition of the More Than Just a Game (MTJG) conference (and...
When it comes to esports there are four main genres of games that cover most top titles. One of those is the ‘Battle Royale’ genre that...
A ban in the digital context is a punitive measure restricting access to digital platforms, services, or resources, commonly employed in gaming and social media. Bans...
Monetisation is the process by which revenue can be generated from a game product. Monetisation methods are closely related to business model design and may influence...
Updates are omnipresent in modern video games and therefore also have a big impact on esports. If a publisher carries out updates in a video game,...
Definition: Free-to-play (F2P) – is a game distribution model where players can access and enjoy the core gameplay experience without paying an upfront cost. This model...