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Alan Wake 2: Navigating the Influences, Legal Echoes, and the Creative Realm
Uncover the mysterious synergy between Alan Wake 2’s Dark Place and Twin Peaks’ Black Lodge, exploring their narrative parallels and the legal nuances of creative influence in the gaming world.
In the realm of video games, creativity often draws inspiration from various sources, weaving together a unique tapestry that captivates players worldwide. One such example is Remedy Entertainment’s Alan Wake 2, a game that boldly ventures into unexplored territories within the survival horror genre. However, as the game embraces influences such as David Lynch’s Twin Peaks and the Resident Evil franchise, questions about the legal implications of such inspiration arise. In this blog post, we explore the creative process behind Alan Wake 2, its clear inspirations, and the legal considerations surrounding the use of ideas in the gaming industry.
Embracing Inspirations
Alan Wake 2 wears its inspirations proudly, with a notable nod to David Lynch’s iconic Twin Peaks series. From the sleepy mountainside town setting to the incorporation of supernatural elements, the game’s homage to Twin Peaks is evident. Remedy Entertainment, the creative force behind Alan Wake 2, doesn’t shy away from acknowledging these influences, creating a game that stands as a testament to the interconnected nature of the gaming landscape.
The parallels between Twin Peaks and Alan Wake 2 extend beyond mere homage. The narrative structure, atmospheric tone, and even specific elements, such as alternative dimensions, and the mysterious Dark Place, pay homage to Twin Peaks’ Black Lodge. In the Twin Peaks narrative, Dale Cooper finds himself trapped inside the Black Lodge at the conclusion of the second season, remaining confined until the show’s third season, Twin Peaks: The Return, aired 25 years later. As Alan Wake 2 unfolds, Alan faces a parallel fate, having been trapped in the Dark Place for 13 years. Both Alan Wake 2 and Twin Peaks share the theme of their main protagonists confronting malevolent doppelgangers. In Twin Peaks, Dale Cooper’s evil counterpart replaces him in the real world; conversely, Alan in Alan Wake 2 contends with Scratch, a Dark Presence manifestation of himself. The game is replete with numerous other nods to Twin Peaks, ranging from specific camera angles and overall vibes to the inclusion of the series’ creators making cameo appearances as FBI agents. However, it is essential to recognise the delicate balance between inspiration and infringement in the world of intellectual property.
Legal Considerations – The Idea/Expression Dichotomy
As we delve into the legal aspects, it is crucial to understand the idea/expression dichotomy in copyright law. This fundamental principle asserts that copyright protects expressions of ideas rather than the ideas themselves. In other words, the core of copyright law aims to promote progress by ensuring that ideas remain available for future creators. This principle safeguards against monopolising overarching concepts and allows for a diverse array of original works on similar subjects.
Copyright law seeks to prevent overreach by distinguishing between protectable expressions and fundamental building blocks that should remain in the public domain. This distinction ensures that the monopoly granted by copyright does not stifle creativity but, instead, fosters an environment where creators can build upon existing ideas.
Conclusion
Alan Wake 2 serves as a testament to the interconnectedness of creative works. Understanding the legal nuances surrounding the idea/expression dichotomy ensures that the gaming industry continues to flourish, with creators building upon the rich tapestry of ideas while respecting the foundations that came before. Alan Wake 2 stands as a creative marvel, navigating the delicate balance between influence and originality in the ever-evolving world of video game storytelling.
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Moonton and Riot Games Reach Historic Settlement in Copyright Dispute
Moonton and Riot Games, two titans of the esports and gaming industry, have concluded their prolonged copyright dispute through a mutual settlement, marking a significant chapter in the evolution of intellectual property rights within the digital entertainment sector. This resolution concludes a series of legal challenges that had not only captivated the attention of the gaming community but also set a critical precedent for copyright law’s application in the fast-paced world of video gaming.
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The Genesis of the Dispute between Moonton and Riot Games
The legal battle began when Riot Games, the maker of League of Legends, accused Moonton, the creator of Mobile Legends: Bang Bang. Riot Games claimed that Moonton copied essential elements like character designs, game modes, and overall style from League of Legends, leading Riot to take legal action to safeguard its creative assets and copyright.
Legal Proceedings and the Journey Towards Resolution
Riot Games first took legal action in the United States but eventually had to to pursue the claims in China due to complex international copyright laws and challenges with jurisdiction, as both companies are heavily present there. This action highlights the challenges of dealing with copyright conflicts in a worldwide digital market, where intellectual property moves across borders easily and legal systems differ greatly in different regions.
Ever since starting in 2017, the legal dispute between Riot Games and MOONTON has evolved into a convoluted narrative, highlighting the fierce competition and legal complexities in the gaming sector. The main reason for this extended conflict revolves around the top games of each company: League of Legends (LoL) from Riot Games, a giant in the esports industry, and Mobile Legends from MOONTON, a rising competitor gaining fast popularity, particularly in the Southeast Asian mobile gaming sector.
The legal battle began when Riot Games accused MOONTON of copying key gameplay elements, character designs, and abilities from League of Legends for their mobile game Mobile Legends. The first legal case in the United States sparked a series of legal battles, as Riot Games claimed that Mobile Legends: 5v5 MOBA was not just inspired by but copied LoL.
Despite the US court deferring jurisdiction to China, MOONTON was still required to reach a USD 2.9 million settlement with Riot Games for copyright infringement, which also resulted in Mobile Legends being temporarily removed from app stores. However, MOONTON decided to make adjustments and relaunch the game as “Mobile Legends: Bang Bang,” in an attempt to address the controversial copyright problems.
Even with these changes and the significant agreement, the conflict was still ongoing. In May 2022, Riot Games launched another legal attack on MOONTON, accusing them of copying intellectual property from their mobile game, League of Legends: Wild Rift, including its unique promotional tactics.
The ongoing legal disputes between Riot Games and MOONTON have sparked extensive debates within the gaming community and among industry experts. Some believe MOONTON intentionally copied League of Legends to benefit from its popularity, while others argue that similarities in MOBA games are common and shouldn’t lead to legal action. These disagreements emphasize the fine line between finding inspiration and blatant copying, showcasing the continual difficulties in protecting intellectual property in the highly competitive gaming sector.
The Settlement
Yet, the parties decided to settle the dispute. The legal communication from Montoon reads:
“After several rounds of communication, the two parties recently officially signed a settlement agreement, and Riot Games has decided to formally withdraw the corresponding lawsuits.”
The settlement not only ends a period of legal confusion but also sets the stage for a gaming sector that, with any luck, prioritizes cooperation, respect for intellectual property, and legal honesty. It acts as a powerful symbol of the fragile equilibrium between encouraging creativity and honoring the legal protections for that creativity. As the gaming industry keeps developing, the knowledge gained from this conflict will probably have a significant impact on determining its future, particularly in terms of intellectual property rights.
Observations on Industry and Legal Matters
Industry stakeholders and legal experts are closely monitoring the agreement between Moonton and Riot Games, as they are interested in deciphering its impact on upcoming copyright disputes in the esports industry. It catalyzes game developers and publishers to align their creative aspirations with the need to uphold intellectual property rights, guaranteeing a dynamic industry future rooted in innovation, respect, and legal integrity.
Final thoughts
The settlement between Moonton and Riot Games demonstrates the importance of negotiation and highlights the value of intellectual property rights in today’s digital era. It indicates a shift toward a future where businesses participate in ethical actions, protecting the ever-changing environment of esports and gaming by being innovative, respectful, and following legal guidelines. As we move ahead, the gaming industry is at a critical point, with the resolution of this disagreement paving the way for a cooperative, respectful, and legally sound future.
Case Overview
Plaintiff: Riot Games, Inc.
Defendant: Shanghai Moonton Technology Co., Ltd.
Court: United States District Court for the Central District of California
Case Number: 2:22-cv-3107
Counsel for Plaintiff – Riot Games, Inc.
Kirkland & Ellis LLP
- Dale M. Cendali
- Joshua L. Simmons
- Miranda D. Means
- Yungmoon Chang
Counsel for Defendant – Shanghai Moonton Technology Co., Ltd.
Keker, Van Nest & Peters LLP
- Ajay S Krishnan
- Christopher S Sun
- Edward Andrew Bayley
- Michelle S Ybarra
- Travis Scott Silva
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Steamboat Willie entered into the Public Domain 95 years after its release: What is the Impact on the Gaming Industry?
The copyright on Disney’s 1928 short film Steamboat Willie expired in the US on January 1, 2024, 95 years after it was released. It means the early versions of Mickey and Minnie Mouse featured in the film – their first screen release – can be used without incurring a cost. The termination of US copyright protection for Steamboat Willie, has triggered a surge of creative projects featuring the iconic character. Shortly after this milestone, two horror films and a video game starring Mickey Mouse were swiftly announced.
Mickey Mouse – Inspired Game: Infestation: Origins
The game, named Infestation: Origins, was revealed via IGN just hours after the character’s earliest renditions entered the public domain in the US. Infestation: Origins offers players a cooperative horror experience, pitting them against sinister versions of classic characters and urban legends, with Mickey Mouse taking centre stage as the primary antagonist.
Originally introduced as “Infestation 88,” the game underwent a name change following concerns raised on social media regarding the connotations of the number “88.” The developer, Nightmare Forge Games, promptly addressed the issue, expressing regret over their oversight and swiftly rectifying the situation. Nightmare Forge Games appears unyielding, emphasising in both the game’s Steam store and trailer that it draws inspiration from works now in the public domain and has not been officially endorsed by the original creators or copyright holders.
This game is inspired by works that are now in the public domain. This independent creation has not been authorized, sponsored, or otherwise endorsed by any original authors of said works. All content in this game is used under appropriate public domain guidelines, and is not affiliated with, related to, or endorsed by any existing intellectual property or trademark holders.
Copyright Protection and Expiration
The evolution of Mickey Mouse’s copyright protection has been a subject of contention over the years. Initially set to expire in 1984, Disney successfully advocated for legislative changes, extending protection until 2003. Subsequent lobbying efforts, including the infamous Mickey Mouse Protection Act, further prolonged copyright terms, safeguarding Steamboat Willie until the conclusion of 2023. However, with the expiration of copyright in the US, creative opportunities have flourished, although the landscape remains complex due to varying international copyright laws.
Does this extend worldwide?
While individuals in the US have the liberty to utilise the 1928 short for crafting new narratives and artistic creations featuring Steamboat Willie, the global applicability of this freedom varies. In certain jurisdictions, where copyright protections extend for 70 years after the death of the last surviving author or creator, Steamboat Willie will retain protection until at least 2042. This is particularly pertinent considering that Steamboat Willie’s co-creator, Ub Iwerks, passed away in 1971.
However, in some countries, Steamboat Willie may only benefit from the copyright protection afforded by the nation in which it was originally created. Consequently, it may enter the public domain in those jurisdictions as well. For those interested in utilising Steamboat Willie in their creative endeavours, it is imperative to conduct thorough research into the copyright laws of their respective countries.
The Fine Line: Utilising Public Domain while Respecting Trademarks
While the public domain status of Steamboat Willie in the US allows for new interpretations, it’s essential to recognise that Mickey Mouse’s distinct characteristics (as we know him) and trademarks remain under Disney’s ownership. Thus, creators must tread carefully to avoid infringing on copyrighted and trademarked elements while exploring the possibilities offered by the public domain.
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Palworld vs. Pokémon Company – We have 111 Problems, but Plagiarism ain’t one?
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The remarkable success of Palworld has sparked discussions online, drawing comparisons between the game and Pokémon. Speculations have arisen regarding potential legal implications due to their similarities. Palworld offers an immersive open-world multiplayer experience, focusing on survival and exploration. Players embark on a journey where they hunt and strive to survive, encountering and capturing charming creatures known as Pals along the way. While Palworld shares similarities with the Pokémon series in terms of creature capturing mechanics, it’s important to note that it is not a Pokémon game. Instead, it introduces a unique blend of gameplay elements from various genres, including open-world RPGs and survival games.
While games resembling Pokémon have surfaced before, Palworld’s unprecedented triumph has intensified scrutiny. This scrutiny has manifested in side-by-side comparisons, online discussions, the emergence of an unofficial mod (later taken down), and a public statement from The Pokémon Company addressing the matter for the first time.
Pocketpair, the small development team behind Palworld, faces challenges related to server issues and ongoing bug fixes amid the game’s rising popularity. The recent attention drawn to comparisons with Pokémon adds another layer of complexity to their workload.
Recent Developments
As developments unfold, here’s what we currently know about the parallels between Palworld and The Pokémon Company, including the latter’s official response regarding an “investigation into another company’s game”.
Palworld was released into early access for Xbox Series X/S and PC on January 19, 2024. Since its launch, numerous individuals have noted resemblances between Palworld and the Pokémon franchise.
On January 25, the Pokémon Company issued a statement, indirectly addressing Palworld. Although not explicitly naming the game, the statement expresses concern about the unauthorised use of Pokémon intellectual property and assets in a game released in January 2024. The statement emphasises the company’s commitment to investigating and addressing any infringement on Pokémon-related intellectual property rights. Prior to this, Pocketpair CEO Takuro Mizobe confirmed that Palworld underwent legal reviews and emphasised the team’s commitment to respecting other companies’ intellectual property.
Comparison between Palworld and Pokémon
The primary point of comparison revolves around creature designs, highlighted in various online videos. While similarities exist, it’s important to note that other games, such as Digimon and Temtem, have featured similar designs without legal repercussions. Certain naming conventions, like Palworld’s Paldeck (similar to the Pokédex) and Pal Sphere (resembling the Poké Ball), have also drawn attention. However, Palworld differs significantly from Pokémon in its gameplay mechanics, focusing more on survival and base building elements.
Side by Side Comparison
Palworld’s Future
The Pokémon Company’s statement signals its intent to investigate potential copyright claims in other games but has not initiated legal action against Pocketpair or any other developers. While speculations abound regarding potential legal outcomes, the situation remains uncertain. Some anticipate a takedown, while others argue that Palworld merely imitates rather than directly copies Pokémon, potentially mitigating the risk of a lawsuit. For a similar discussion on the idea/expression dichotomy in copyright law, please see a previous post on Alan Wake 2.
As we await further developments, Palworld remains available in early access on Xbox Series X/S, Xbox One, and PC.